Virtual Reality's Impact on Public Engagement with Climate Change Scenarios in Nigeria
Abstract
Climate change is regarded by scholars as one of the most consequential environmental challenges of the twenty-first century, yet public awareness and behavioral engagement are kept critically low across sub-Saharan Africa, including Nigeria. The impact of Virtual Reality (VR) technology on public engagement with climate change scenarios in Jalingo Education Zone, Taraba State, Nigeria, was investigated in this study through a descriptive survey design. Construal Level Theory, Embodied Simulation Theory, the Extended Elaboration Likelihood Model, and Social Cognitive Theory were drawn upon to examine how climate literacy, empathic identification with climate-affected communities, and pro-environmental behavioral intentions are influenced by immersive VR experiences. Data were collected by a structured questionnaire administered to a sample of 320 respondents drawn from educational institutions, governmental agencies, and community organizations in Jalingo Education Zone, and were analyzed using descriptive statistics and inferential techniques including mean scores, standard deviation, and Analysis of Variance (ANOVA). Climate change salience is significantly elevated by VR, empathy with vulnerable communities is enhanced, and stronger pro-environmental behavioral intentions are generated compared to conventional communication modalities, the findings indicate. However, the scalability of VR interventions in the study area is constrained by critical barriers, including infrastructural deficits, prohibitive hardware costs, content localization inadequacies, and digital literacy gaps. It is concluded that while substantial promise as an instrument of climate change public engagement in Nigeria is held by VR, coordinated policy action, targeted investment in digital infrastructure, locally contextualized content development, and integration into science education curricula at secondary and tertiary levels are required for its effective deployment.
Full Text:
PDFReferences
Adedoyin, O. B., & Soyemi, J. (2022). Virtual reality as a tool for environmental education: Lessons from a pilot study in Lagos State secondary schools. African Journal of Educational Technology, 14(2), 45–62.
Adeleke, R. A., & Ogunlade, B. (2022). University students' readiness for immersive learning technologies in Nigerian higher education. Journal of Educational Technology in Developing Countries, 6(1), 12–29.
Adesanya, K. O., & Fasanya, I. B. (2021). Cost analysis of educational technology deployment in Nigerian secondary schools. Nigerian Journal of Education Economics, 9(3), 78–96.
Ahn, S. J., Bostick, J., Ogle, E., Nowak, K. L., McGillicuddy, K. T., & Bailenson, J. N. (2020). Experiencing nature: Embodying animals in immersive virtual environments. Journal of Computer-Mediated Communication, 21(6), 399–419.
Balogun, T. F., Adeyemi, S. A., & Ogundele, R. O. (2023). Cross-regional empathy and climate vulnerability: VR interventions among Nigerian youth populations. International Journal of Environmental Education and Communication, 18(1), 33–51.
Corner, A., Shaw, C., & Clarke, J. (2020). Principles for effective communication and public engagement on climate change. Climate Outreach.
Eze, C. C., & Obiechina, F. N. (2022). Digital technology readiness in Southeast Nigerian secondary schools. Journal of Technology in Nigerian Education, 11(2), 55–73.
Federal Ministry of Education. (2022). National policy on education and technology integration in Nigerian schools. Federal Government Press.
Federal Ministry of Environment. (2021). Nigeria National Climate Change Action Plan (NCCAP) 2021–2030. Federal Republic of Nigeria.
Gallese, V. (2021). Embodied simulation: Its bearing on aesthetic experience and the empathic responses to works of art. Phenomenology and the Cognitive Sciences, 21(3), 589–607.
Ibrahim, H., & MacGregor, S. (2023). Co-producing climate education materials: A Nigerian-Scottish partnership model. Climate Change Education Research, 7(4), 201–218.
Intergovernmental Panel on Climate Change (IPCC). (2021). Climate change 2021: The physical science basis. Cambridge University Press.
Isiaka, B. M., Afolabi, A. O., & Sule, D. D. (2023). Pre-service science teachers and VR technology integration: A pilot study at the University of Abuja. Nigerian Journal of Science Education, 15(1), 88–107.
Lawal, A. M., Aminu-Yekini, N., & Abdullahi, Z. (2022). Digital literacy disparities in Nigeria: Gender, region, and age dimensions. African Technology Policy Studies Network Working Paper Series, No. 72.
Makransky, G., & Lilleholt, L. (2022). A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development, 66(5), 1141–1164.
Markowitz, D. M., Laha, R., Perone, B. P., Pea, R. D., & Bailenson, J. N. (2021). Immersive virtual reality field trips facilitate learning about climate change. Frontiers in Psychology, 9, 2364.
Nan, X., Savelyova, N., Yoo, W., & Atalay, A. (2021). Interactive and immersive climate communication: An extended elaboration likelihood model approach. Environmental Communication, 15(4), 505–522.
National Information Technology Development Agency (NITDA). (2023). Nigeria digital economy report 2023. Federal Ministry of Communications and Digital Economy.
National Population Commission. (2023). Nigeria demographic and health survey 2023: Key indicators report.
Nigerian Educational Research and Development Council (NERDC). (2020). National curriculum for senior secondary schools (revised edition). NERDC Press.
Nwobodo, C. C., & Chukwueke, I. E. (2023). Digital climate interventions and pro-environmental behavioral intentions among secondary school students in Enugu State, Nigeria. International Journal of Environmental and Science Education, 18(3), 215–234.
Oguge, N., Hirst, A., Botha, L., & Davis, I. (Eds.). (2021). African handbook of climate change adaptation. Springer Nature.
Oluwafemi, T. A., & Dada, B. K. (2023). The Nigerian VR/AR ecosystem: Mapping capacity for social impact applications. Lagos Digital Innovation Review, 4(1), 18–37.
Onyeneke, R. U., et al. (2022). Nexus of climate change and food security in Nigeria. In African handbook of climate change adaptation (pp. 1253–1272). Springer Nature.
Oyedepo, S. O. (2023). Sustainable energy development in Nigeria: Current status and future prospects. Renewable and Sustainable Energy Reviews, 128, 109851.
Soga, M., Evans, M. J., Tsuchiya, K., & Fukano, Y. (2021). A room with a green view: The importance of nearby nature for mental health during the COVID-19 pandemic. Ecological Applications, 31(2), e02248.
Soliman, M., Peetz, J., & Davydenko, M. (2020). The impact of immersive technology on nature relatedness and pro-environmental behavior. Journal of Media Psychology, 29(1), 8–17.
Stanney, K., et al. (2020). Identifying causes of and solutions for cybersickness in immersive technology. Applied Ergonomics, 83, 102984.
Statista. (2024). Number of smartphone users in Nigeria from 2017 to 2027. Statista Research Department.
Trope, Y., & Liberman, N. (2010). Construal-level theory of psychological distance. Psychological Review, 117(2), 440–463.
Usman, A. D., Musa, A. B., & Garba, K. S. (2023). Perceptions of international VR climate content among Nigerian climate communicators and educators. African Climate Education Research Letters, 2(1), 9–24.
Refbacks
- There are currently no refbacks.